![]() ![]() BusyMac is now known for Bus圜al and Bus圜ontacts, but you guys have been working on Mac calendar software for even longer than that. I bought a Mac laptop for myself in 2001 and largely have been using the same version of the same set-up since then across 5 or 6 Macs since them (with one or two full nuke and repaves in there, but with those I pulled in my the applications and modification / customizations from preferences).I’m a fan of the team of Busy Mac and took this opportunity to talk with John Chaffee, one of the company founders. In the past few months, I’ve been using a brand new Mac that is supplied by work / project and not only does it lack my outboard brain, but it doesn’t work like my heavily modified Mac. The one thing that has been driving me crazy is I haven’t been able to sort out how I have a three finger drag on my personal MacBook Pro so I can have it on my one for work. It is frustrating as I go to click on an object to then drag it with three fingers to where I want it, or I go to the top bar of an app and place the cursor over it and use three fingers to drag the window to where I want. I have looked in Better Touch Tool, thinking I had set it up there. ![]() I looked in Preference Settings for the touchpad, but no. Today I opened a lot of customization apps I have on my personal Mac and nothing. I was looking in the Preference Settings in the Accessibility settings and found what I was looking for, the three finger drag. I would have never thought it would be in Accessibility. ![]() Now I know how to fix one more thing on a work Mac to get it to my own personal Mac set-up so it gets closer to being an extension of me and less a tool I have to think about how to interact with rather than thinking about the work I am doing.Īnimoji Trains Future Interaction Interface Given that my current personal MBP has a touchpad that the left half needs a lot of force to click on something and do usual tasks it does make sense that having a light touch manner of dragging things would be in Accessibility. In the September 2017 Apple iPhone 8 and iPhone X announcement Keynote they demonstrated the Apple ARKit driven face emoji, Amimoji. This is similar to other platform’s and service’s offerings.īut, there is something I think a little different about what Apple is doing. One piece is the face identification system that Apple has in the iPhone X and the 30,000 dots it uses on people faces to ascertain an identity, which makes it difficult for someone to use a photo or mask of a person to gain access. ![]() The other piece is people interacting with their screens and the live face scans of muscles and facial features moving. It is this second piece, the live interaction where I have a strong hunch Apple is seeding things for the future. People are learning to interact with a facial scan interface for fun and learning the capabilities so to be comfortable with it. This seems very similar to Microsoft’s using the Solitaire game in early Windows to provide a fun interaction as a means to train people how to use a mouse and get comfortable with it. Look out a few years and start to see not Animoji, but people talking to Siri to bring up an app on their wrist, car heads-up display, or (rather banal) iPhone and use facial interactions to swipe, scroll, sort, etc. feature options and light contextual information options for simple / calm interfaces. A raise of the eyebrow could scroll up options, a side smile left moves to preferred options and side smile right moves to next screen. I know nothing other than a hunch, but playing around with this idea for years, I’m seeing the potential could be around the corner. ![]()
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